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Part 3 of the Series Post

Hi there, and welcome to the end, yes. I am afraid this is the last series blog post to ever grace hungryandbored blog. Cheer up though, if I get hungry and bored again I might post another series of stupid things again.

Last time before I went to see the sky go techno on me I mentioned one more scary concept about the Skinner box, here it is; Calling the Skinner Box ‘Home’ Yep, you read that right. Think of if, most of you here in the United States of America don’t need to go to internet cafes just to get on the internet, you have broadband connection at the comfort of any room in your home.

Though I have a question; do you have a job? Are you satisfied with it? Considering you guys should really be working instead of reading this blog answers my question.  Which brings us to gaming addiction,like general addiction, is pretty hard to beat. Remember some people’s lives are ruined because they were too distracted with videogames? Thing is, those people were probably weren’t interested in anything else BUT videogames; Again, skeptical of my statement?

Well, Satisfaction according to this guy comes from three things:

-Autonomy ( A say in what you do)

-Complexity (Not mind numbing-assembly line repetition)

-Effort and Reward Connection (You see results of your work)

Thing is, most people don’t get all three in their jobs or daily aspects in life however video games provides all three (or at least the illusion of it)

I have no idea what this fulfills but I like how comfortable he looks like

Really, thing about the young gamer demographic is that most of youth have little to no patience and they expect to see results from their work, no matter how trivial it is.

Allow me to display this using a specific game out there:

1. Autonomy; In World of Warcraft you have the power to do a lot of things

-Pick what race and class you play

-Killing other players

-Doing some quests

-Making funny WoW related videos

-Exploring the world

-Or just plain hanging out and be creepy to a 16yr old Asian girl [Sorry, this may or may not have been my girl’s story]

Delicious, smexy little asian girl - Creepy guy from WoW

2. Complexity Look back at my previous blog post about mining all those iron ores, into iron ingots to make a piece of an iron armor to complete an iron armor set? There, my friends is complexity that eliminates the feeling of grinding. It eliminates monotony due to the fact in the end you get something very very shiny!

3. Connection on Reward and Effort; In WoW, when you level up light shoots from your character signifying that your effort has paid off.

Oh yeah!!!

See, all of the above are missing from real life. Quick, tangible rewards because it comes down to in the end is the sense of accomplishment, like again, no matter how trivial you know you earned it. See? This is work that is fun!!! Once you level up new things and features are unlocked and therefore more work for more fun!!! What’s the problem? According to Erin Hoffman, Addiction is not about what you do but you don’t do because of the replacement of the addictive behavior”  She basically said that attraction to a game as simple as bejeweled depends on how you REALLY REALLY WANT TO AVOID THE WORK YOU ARE SUPPOSED TO DO!

I'm supposed to write a blog but this game is telling me I'm doing EXCELLENT work!

The horrible truth is we all have begged to crawl into a Skinner Box that resembles a world we WANT to live in. Life is just terrible and cruel and so much hard work with little to no tangible benefits.  David Wong here discusses my point entirely on numerous subjects [to be honest, there’s a reason why there’s DIE in diet], with that. Gaming addiction is nothing but another form of escape, like Alcoholism or Drugs

Cocaine, pretty much what WoW really is except you can snort it through your nose and look bad-ass like Scarface!

Another dosage of reality is that, though it may seem bad now that we are the ones who wanted this thing….think of in the coming years of what kind of MMO’s that will use more advanced psychological gimmicks on us in the coming years, they can only do better from here folks, mark my words.

But before we worry, I want to leave this blog post in a semi-good note;

The government (at least the American Psychology Association), no matter how much they denied the existence of Video Game Addiction, knows it’s there. That is why there are programs to help gamers, think of the equivalent of Alcoholic Anonymous but for computer geeks

If you simply look up ‘What has the government done about video game addiction’ you can see an extensive list like how South Korea [unofficially known as the gaming capital of the world due to its unusually high internet speed available to the public and how gaming is such an accepted part of their culture] literally holds up programs to help their populace deal with video game addiction.

Really, if a country that basically thinks its national past time is watching the people play computer games competitively via this competition [note who has the most medals] you can clearly see there’s a really good message here.

Now, I’m down to the last $.02 I own so here goes;

Unfortunately, Video Game Addiction is not just a media hype, it’s an addiction. In essence if you had self-control to begin with you wouldn’t find yourself sitting on your butt and wasting two or more hours playing with animated pixels on a glowing bright screen. Video game is an escapism, and like most escapes, it doesn’t really solve the problem and you might end up as an old person that feels terrible for wasting their 20’s playing videogames and the only way to feel better about yourself is to play even more videogames while staying at your totally sweet bachelor’s pad [IE, your mom’s basement]. It’s a terrible cycle of rinse and repeat. Sadly, this is no different from Drugs or Alcohol, it is just less looked down upon by society due to the fact it’s legal, tendency to not really harm others but yourself [IE, you’re too distracted to hit your wife for not helping you level your character up].

Truth of the matter is, it’s up to you to avoid certain things, like how your parents taught you to avoid drugs, smoking, alcohol, or that stranger in the van that gives out free candy; it’s up to you to differentiate what to take and not take, where to go, what to eat. It’s your life, in the end no matter who tells you what to do, it’s ultimately up to you because at the end of the day, there’s no one to judge you (but yourself)

C..C..C..CAAAAANDDYYYYYY!!!!!!

With the up to you lesson given: There’s really only one thing you can do about a vice.

Well, it has been a bumpy ride. But this concludes my Series Blog Post. I am Mr. HungryandBored and I have been very happy that you wasted parts of your life reading the trash coming out of my head. Well, I hope to see you all in real life 🙂 as a recovering gamer, I find the urge to to be more irritable and less goal-oriented unless I get my hands on killing some people in Team Fortress 2 which by the way is Free To Play now. If you’re interested drop me a call and maybe we can play a round…and only a round/a day .

Bye bye!!!

First off, I wanna say today is the 4th of July, I received an email from my boss saying this needs to be posted today if we want to do our work in time.  Yes, my boss basically says instead of enjoying freedom like the rest of America, he insists I do this because my boss hates freedom to enjoy bright sparkly explodey things in the sky, my boss hates America.

Well, my boss thinks I’m going to take this like a man[-whore] but damn it I am going to enjoy my freedom!!! This is America, the land of the free! Even the freedom to not wear pants!!!

Do not put up a photo of you without pants -Legal/Grading Dept.

Anyways, I’ve currently barred my doors because legal department sent a couple of thugs to make sure I get my work done cleanly, for now I will make a silent prayer to any deity that will listen and continue where I left off, the topic of how Video Games companies are getting you addicted. We left with me saying how the video game industry is mixing time, activity and reward to create infinite possibilities to keep you hooked? Well, turns out that wasn’t an empty declaration.

Meet the Skinner Box;

You can tell when something has an electrified floor grid, it's not gonna end very well...

This is the Skinner box, the design is a box that is soundproof and cannot see the outside world includes two signal lights, a speaker, a food-dispensing mechanism and an electrified floor grid hooked up to a shock generator and most importantly, the lever. Legend has it that B.F. Skinner (guy the box was named after for creating it) got this concept while he was taking Grad School in Harvard and he decidedly ran out of food pellets but went ahead and began to ration it to the mouse and discovered something really iffy with psychology. As it so happens he started out by making the food dispenser release a pellet every 10 buttons and he noticed that manipulating the number of buttons changed the rate on how the mouse pressed it.

By theory you can:

1. If you coordinated the lights in response to the electric grid [I.E. Red= okay to press lever as fast as you can to get as many yum yums vs Blue= no matter how many times you press, nothing happens] you can control how frequent the mouse will press the button upon recognizing which effort is worth it vs not thus controlling what color he associates with good and bad. [reward]

2. Coincidentally, if you want to punish a said mouse, you can make it look like he has to press the lever when the red light is on otherwise he’ll get shocked. You can also make the red light act like if he accidentally presses the lever it’ll buzz him and it’ll learn him to associate red light= bad things [activity]

but is it enough to hate this kind of red light?

3. You can always manipulate the frequency the food pellet ‘reward’. From dropping a food pellet every 5 press you can make it randomly wherein the mouse will never know when he’ll get his next yum-yum’s so he’ll keep pressing thinking ‘this might be the exact press for my yum yum’s!”. This has actually caused one of Skinner’s rats to die from exhaustion. [time]

I could give more examples to the possibilities this kind of technique holds but before I continue, you are the rat and the skinner box is the game.

Take World of Warcraft for example. It’s an MMORPG that has been called out to use Skinner box techniques by an indy developer. Uses the Skinner box techniques by creating virtual food game pellets that keeps making you press the lever via keep killing monsters, doing quests or straight up levelling up and you get your reward in the form of gold, level up, equipments, and titles….those are your food pellets, the only reason you keep going.

Bright shiny light of levelling-up! This is so worth 56 straight hours of my life!!!

He’s not saying they made the games purely addictive, he’s basically stating that WoW is a game that you keep playing long after the fun is gone with it’s repetitive shenanigans. It’s kinda funny how your virtual food pellets work even though they aren’t real because the human mind treats the digital goods and achievements as a real thing. Kind of how we know the internet is there even though we can’t eat, sleep or get wasted on it, virtual goods operate on the same logic.  Well, even though this guy scoffs at the idea for paying for virtual goods I will ask you of who play an MMO, how long did it take you to get that shiny item that you really really want to have? Let me give you a good example from my personal experience. I used to play a game called Ragnarok Online back when it debuted in the Philippines around September 2003, back then there was a very sought out item called ‘Hydra card’

This used to be worth 1.2~1.5million in game currency

Notice the percentage of 0.01% drop chance? That my friends determine your addiction, in theory you have to kill 10,000 Hydra monsters just to receive this specific little thingy. You have no idea how long I’ve spent killing those little Sea-Anomene looking bastards though this was a time before 3rd party trackers were set, I could tell you it took me nearly a month of playing 4-10 hours a day for 7 days a week before I got that bastard….then I sold it for around 10 in-game currency to the game’s NPC merchant by accident….

Ranting aside, the point of this is we value digital objects like real ones due to the amount of time and effort we put into attaining it much like how we treat real goods where we work for a few hours to get some money to buy yourself a baking oven or Glee posters [whatever kids buy these days, shoot I don’t know, I just turned 19 so get off my lawn!] because this is how we work. Instinctively, we like to hoard stuff to the point we ignore those people who are important to us, like this guy who neglected his lady [and free rompus sexy time] for levelling up in Everquest. Why! Why are we so treating virtual goods like real goods! It doesn’t make damned sense, damned psychology or damned laws…Oh wait…they actually said Digital goods are to be treated like real goods. Heck, they even said the digital goods industry was worth a lot of moolah. So I guess playing an MMORPG does sound like real work…

Speaking of work, another Skinner technique that I wasn’t sure where to add is something called shaping. It’s something in the line of building up to get something ‘epic’ Take for example you want to make a Complete suit of armor, in the game you hypothetically mine 1000 iron ores to smelt into 100 iron ingots to form 1 iron breastplate, now rinse and repeat the process till you have the iron greaves,  iron gauntlets, iron pauldron, iron helmet, iron  sabaton and other parts of the armor and there you go, after a few hundred hours of your life you have something that looks cool and anyone with a credit card can buy off of you in a matter of minutes.

At this point, you pretty much feel that it’s less of a game and more of a work. Looking up at this you can notice how the hamster’s little fun of 5 push= food until B.F. Skinner decided to mess with him to see if he could keep the mouse pressing the lever forever, we humans aren’t that much different.

The scary part about this is, the integral part of a successful MMORPG much like the survival of the rat is based upon you pressing the metaphorical lever….forever!!!!

The 3 steps of making you press that lever forever:

Notice when you begin every MMORPG it’s very easy to attain the ‘pellet’s we discussed above? Then as time goes on you notice you’re sinking 20 hours before you could level up or get something shiny? It’s because it is designed to be that way, because we human beings like instant gratifications so much that the first few ones are to get us hooked but the concept of the more work you apply the tastier the reward is also applies in this case. Think I am being weird about the whole more work= more satisfaction feeling? Just read what this guy again has to say

That my friends, is what we call easing them in. [1st step]

The next step is making it harder for you to get out or stop, according to article1 and article2 here it has the same concept as going through a cereal box to get the prize. It’s designed to show you it’s a small box with an ending to it so basically you want to do is start bit by bit and after a few weeks you’ve reached to bottom to claim your prize. But like the cereal box the prize isn’t necessarily at the bottom and note how you just go through the whole thing and you won’t stop till you get the new G.I. Joe action figure from that box? Except in this case the said G.I. Joe you want might not be in the specific box you’re finishing so when you actually do finish you have a tendency to move on to the next one until you get what you want damn it! [2nd step]

only Snakes Eyes is the valid excuse of going through a year's worth of cereal....in a day

Lastly, either you keep playing or you lose everything [3rd step]

Let’s create another Skinner Box scenario for the poor abused mouse, let’s say we set the thing to shock him every 20 seconds unless he presses the lever. He’ll learn pretty quick he needs to be near the level at most times to avoid electrocution and the same concept can be applied to humans. Think I josh you? Think about how in Farmville [apologies to those who have not heard of it that I am infecting you with this] the game is designed that when you don’t go back to your crops they will all wither and die and all your past hard work will be gone, FOREVER!

Basically, like the mouse, you have to keep pressing the lever, in this case, moving and clicking your mouse over very very long periods of time.

and that concludes the 3 steps to making you press the lever, easing you in, keeping you in and making sure you don’t want to leave.

Guess how many of these steps MMORPG World of Warcraft has?[ hint a lot]

The point being these games are designed to make you play long after the fun is out and you just really can’t stop or better yet when someone blasted WoW for putting up an achievement system because like the aforementioned point, the achievement system basically makes you do random, pointless tasks over and over as featured here in this Cracked.com article and no, you don’t need to play Wow to understand what the article says, the writer has already defined it pretty well.

There you have it, when most game makers are content with you buying their games MMORPG’s have to make you keep coming up for the ‘stuff’, even if it means there are no more new skills to learn, no more new things to explore, no more practice….just basically a virtual treadmill…

You are not very different from the mouse earlier.

Here is where I end this series post. On the next post I will touch up one more scary topic about the Skinner box and see if there’s still a bright side to this suffering. Before I leave you all to go up the highest point in San Francisco and see magical chemical explosions, I want you all to blame my boss Prof. K.C. for making me write this paper slightly irritated because damn it! I deserve my freedom! He hates my freedom so therefore this guy hates America! [USA! USA! USA]So hate this guy’s funny looking picture I’m about to post.

Do not put up a photo of me, also I need to talk to you. Bring your keys and please do not make this hard for the both of us.-Prof K.C.

With that, here’s my own $0.02. I already mentioned my addiction over Ragnarok Online. I started playing the game when everybody I knew was hopping unto it back in 5th grade and I have sunk too many hours and money into the game [it was a pay to play game plus you can also pay with real money to obtain items via the in-game credit shop]. It was a very difficult process and the only reason I really stopped playing was due to the fact I moved to the USA and the game servers blocked me for being a foreigner. So there’s that to think about.

Here’s my advice, when someone shows you a cool, laid-back, simple MMORPG that they swear is not addictive…

”]”However, like my title implied. This threat has not been a new thing. If you look back and take note about Television it’s not so different as MMORPG’s in trying to get you hooked.

For example;

1. To keep you watching a new episode they have a tendency to leave the last one as a cliffhanger

2.Compare the shows 30 years ago and you’ll realize they didn’t have too much ‘reality t.v.’ back then. The fact that they are adding new concepts and genres to the field is the same as an MMORPG adding features to the game is no different at all.

3. T.V. shows have become more interactive since asides the game-shows, there is always a chance for the audience to put an input or possibly be in it [and who doesn’t want their face to be seen coast-to-coast]

4. Like #3, even the infomercials drive you to the ‘Call now to get this exclusive offer bit’ just like this guy’s line

<object style=”height: 390px; width: 640px”><param name=”movie” value=”http://www.youtube.com/v/2jkwQV_5Kb0?version=3″><param name=”allowFullScreen” value=”true”><param name=”allowScriptAccess” value=”always”></object>

 

Rest in Peace Billy May, you glorious bastard you!

 

So really, this kind of thread of trying to hook you in isn’t that new, only Game Developers are more elaborate and more open about it….

 

What is a video addiction you may all ask?

Let’s deconstruct the word, Video Games are basically are a form of game that requires a video projecting machine [ergo, a monitor] in order to play. It’s usually a form of digital entertainment that requires little to no physical activity (save the Wii) but differs from most digital entertainment since it requires the active participatior of the gamer  (if you just found this out then, congratulations, now you totally know it…that’ll be $5). Addiction….is pretty much like how you just can’t stop doing it (many men are familiar with this feeling) something because it gives you a certain satisfying feeling but at the same time it tends to make you ignore everything else important in life. Which brings us to Video Game addiction…

Ethernet cables, the cocaine straws for online Gaming Addicts. (Disclaimer warning, snorting files that are too massive can cause internal bleeding)

Video Game addiction basically states you are on the internet for too long that is deemed necessary or healthy. Think I exaggerate? Look back to this statistic [note it was taken 5 years ago…the strength [due to time] is questionable but the fact remains that it’s too significant to simply phase out] I got from my other blog. The average gamer spends 21 hours per week on playing an MMORPG alone. Now consider that the average gamer watches only around 7 hours of T.V. and playing 21 hours of video games while from the same statistics taken a few years ago says that national average [unfortunately, TVturnoff.org no longer exists] says people watch 28 hours of T.V. one cannot help but ask, who is truly worst?

Unfortunately, the media portrays videogames in a very negative light, especially when we get news reports of video game players being obese, unhealthy, pudgy, easily irritated, aggressive, socially-awkward, obsessive….

In short, if you are a video game addict, this is how the media defines you…

you are probaby Eric Cartman circa World of Warcraft...

While the ‘average american tv viewer’ is defined like these guys…

and they look pretty healthy for people that just watch things for 28 hours a week...

Not to mention these little gems about this guy from dying from playing too much Starcraft, A couple ignores their actual child for a virtual one, a son shot his parents over a video-game ban, and to make sure this is not just events occurring because video games are more realistic and therefore suggests more real life things…

stop worrying, she'll re-spawn any second now...just like Halo...

In the 80’s there was a game that has been reported to actually kill the players both in-game and in real life. The game is called Berzerk, it has at least verified to have killed one person who has played it(the other may have died before he even wasted his quarters on the silly gaming box)

This is Evil Otto, the guy that 'kills' you in Berzerk....he has 1 more kills than you in real life

All these people that died and countless more that probably didn’t die or killed well enough to make it to national news [and please for crying out loud do not go out and kill in the name of getting your name out there…] can be attributed to their addiction to video games…

The sad part, the American Psychological Association does not acknowledge Video Game Addiction as a real psychological condition yet they have done researches that says ‘There’s something definitely there‘(note, when the Germans says something is causing their adolescents to be addicted and aggravated, it’s a wise thing to listen to them before it’s too late…)

To recount

-I just defined what a video game addiction is

-What the popular belief about it due to media hype

-What the government (specifically APA) thinks about it

and here’s the legendary foil against the government…

Asides the fact people are obsessive and tends to get addicted to things that aren’t even close to video games [I dunno….crack, nicotine, sugar, meth, heroine and other stuff you shouldn’t try and if you do….please don’t ever ever mention me] games are actually designed to get you hooked [especially MMO’s who’s only source of revenue is your subscription fees], no really look at this article written by a game researcher from Microsoft…

Each contingency is an arrangement of time, activity, and reward, and there are an infinite number of ways these elements can be combined to produce the pattern of activity you want from your players.”

After you’ve done reading it, come back to be and see if you can find the words fun or enjoyment….non? What does he use instead? Level of activity? That’s kinda disturbing since we always considered games to be fun but the developers call it ‘Level of Activity’…

In reality, I agree with him, you have to get people hooked up to keep being interested in your game and ergo, to keep on playing/paying for it. Therefore,  I will introduce in my next blog post what he meant by the arrangement of time, activity and reward and the ‘infinite ways’ the elements can me manipulated to mess you over and keep you getting hooked.

For now I rest my case…

Tune in to part 2….I will further delve into the gaming industry actually making you addicted to their products

My own two cents: I consider Video Game Addiction to exist, and you can take my credibility into account. I have played computer games since the age of four where everyone was stuck putting legos in their mouth, I was doing this. I have owned consoled of different generation from the SNES until present Generation consoles and basically grew up like said Eric Cartman up there, a fat, socially-awkward shut-in that tended to waste hours upon hours into a video game rather than do something more productive and social with his life…

It was a time I wore pink with me.....don't judge me!, I swear I looked pretty manly with that pink bag!

I feel terrible for all the hours I’ve sunk into it honestly, I stopped playing as much as I used to [I used to clock in around 30-50 hours a week, I never study at the university I am attending and still managed to wing it with a 2.86 for the equivalent of goofing off, that’s not very bad but overall, it’s terrible]

Here is my current gaming profile, note this has only existed for almost two years now [around 1.5>] as you can see, it is still a lot of hours and these are the times when my gaming is actually recorded via internet connection.

Video Game addiction is real people, you know someone that spends more  hours playing with a screen monitor than actually socializing with people, you know they exist and you know they need help…

You can tell this post is gonna suck so I'm gonna take a break. Feel free to suck on this coconut by the way, it's pretty fresh.

Here we are….like the franchise I’m trying to insert [it’s Star Wars if you can’t pay attention to the middle part of my writing] this is where it ends [very miserably].

This is the end guys!I’m going to wrap up this thread and start anew a series blog,  so pull up a coconut and allow me to chop it for you so we can enjoy some fresh coconut juice on this last ride!

[You might wanna step back a bit….general rule of thumb is that pointy objects and me don’t mesh very well]

This blog started out really loosely about the topic of technology and how it changed communication [specifically the way we communicated] and how it evolved alongside our culture and civilization. Then I jumped unto the topic of social networking too many times and got stuck in it.

Really, times are a changing. Back then you had to go to a specific club for your interests or go outside and attend a party or a social gathering just to meet new people . Back then everything we needed required our physical presence in order to be done.

Take for example banking

Back then…

You usually get to talk to these nice old ladies and there's usually a glass of Tang afterwards

Now…

https://www.wellsfargo.com/

Above is wellsfargo, one of the bank that let’s you do everything at the comfort of your own home and if you needed technical help you can call them up from your computer with Skype’s call feature , yes, Skype can even call landlines. You really don’t need a phone once you have a computer and a decent internet speed.

Going back to my 3rd blog post, Social Network is a connection between individuals. It has been useful in keeping in touch with people even when you are oceans apart [for example, my friends greeted me on my birthday a week ago a day early [technically it was a day ahead in the Philippines but a day later here]

Really…the irony I completely felt from how the world is changing online is that the purpose of Social Networking is to connect us and make the world a lot smaller yet reality dictates otherwise, the fact that we are doing more and more things online slowly leads us to being more shy and awkward towards real life interaction.

This statistic show how much time an average person spends online…but like all statistics this is an average between people that spend around 1 hour on facebook versus people that spend probably more than 30 hours. Meaning there is still a minor chunk that spends around an hour or so on facebook a month and another minor chunk that probably spend their whole days on facebook but overall, the middle ground is around 7 hours just on facebook.

or this statistic that says how much time we spent playing MMO’s  and watching TV….note this statistic was taken six years ago but it still doesn’t change the fact that we waste so much time on TV and Computer games that this came up because obviously they affect our lives . Think about it, 21 hours of gaming + 7.7 hours of tv= 28.7 hours a week…that’s 2/7th of your whole week drained just playing games!

I am not saying that Social Networks are not helping us meet new people, by jebas the problem is it’s keeping us inside the house more than television and knowing our parent’s gripe back then on how we watch too much television, it only drained 7.7 hours a week from our lives!

 

Keeping us inside I say? Well…

I already mentioned you can order food, order groceries, buy clothes online on this blog and now we can even get degrees online  and even online supplementary classes to help you get said online degree.

One cannot help but wonder why the news of a kid who has never really had ever had any outside interaction who earned a master’s degree from an online university hasn’t came out yet….

Maybe it’s because the fear that we’re all completely going online isn’t real at all. Maybe all MMORPG’ers don’t rage like this guy below

but one cannot help but slightly worry about it. What do you think your parents felt when they saw the contraption that is called the Wii?

Though like the very first statistic I posted, there’s a minor chunk that barely uses the internet, another chunk at the other end that uses it a little too much and the middle ground where most of the people are that just uses it about right.

I’m referring to the people that goes online for more than 12 hours a day…[and quite possibly that kid that tried to insert the remote control through his poop chute]

It presses the question…..are some people getting online addiction?

Hey everyone, I noticed that my thread about social networks tended to lean to towards the conservative side [ergo, in a negative and bashy-bashy way].

So with this final post about the topic I would like to balance the scales  [much like how Luke Skywalker balanced the forces between the jedi and sith] and much like Star Wars, my posts are going to have only the original and good trilogy, nothing more.

Without further ado, I will bring you a new hope brought to us by Social Networks!!!

 

 

 

 

What are social networks good for?

1. Social Networks alongside the internet and other forms of long-distance communication, has helped make the world smaller and more interconnected. The convenience of sending information to and fro and still retaining a copy view-able anytime [provided you have internet access on the go]. For all I know some kid in the Philippines must be reading my blog and saying “Lame, next!”. This is a change of pace as to what we were used to back then when we thought making long (often expensive) distance calls was already putting the world together, now with skype we can share a conversation with 50 other people while at the same time sharing videos of Fred over said skype conversations.

Coincidentally, never has everyone been brought together for the sole purpose of throat punching this guy.

2.Social network has been a great tool for keeping in touch with others and organizing events and basically like one giant internet bulletin board that anyone can post for everyone, for example, I just organized a bonfire for July and invited 20 people in less than 10 minutes….think about back then where you wanna invite your friends you’d either have to go to the town square and shout your lungs out or get a guy with a horse to deliver your letters for you

 

Here’s Jeb, he’ll make sure to deliver the letters for ya

3. Even like real life, Social Networks will accept you for who you are and , there’s always the handy ‘join a group’ section to join said group about Yu-Gi-Oh/Plant/Vampire fanatics

This is what plant people grow all the time right?

4. Like Online gaming, this is also a way of meeting new people and making new connections around the globe, heck, entire corporations like Blizzard’s WoW, MySpace, Facebook and even these blogging communities are thriving on social networks and the need and feel to play, communicate, interact, share, argue with other people is their basic sustainability.

So really, these are the benefits of social network….not all of us can really weigh the benefit vs the downside of social network. Like the internet, when you use one, you use at your own risk due to the amount of information you are willing to share to the members of a social network and to be honest, nothing really is perfectly safe. The laptop you’re holding right now can explode at any moment, the water you’re drinking could be contaminated, heck…even stepping outside has a risk of you getting ran over, mugged, something dropping from the sky it’s a wonder we still go out and have a life.

 

*I apologize, this was just a short follow-up to add the positive side of the blog

**I apologize that there are not a lot of links since this mainly streams from personal experience

***and lastly, I apologize because this was not really intended, like Star Wars, I liked it better when the Empire was winning

Have a good day everyone

Excuse the cheesy, not so creative and probably not as good as the original title of this blog post. This week has been brutal to me both in terms of the physical and mental sphere not to mention the aspect of testing your friendships but I’ll droll you with my personal issues later.

[Blogger’s/ Delusional guy’s note: This is a follow up post because the last post did not feel like it conveyed my point and I got word drunk and kept typing whatever came up in my head]

I seem to have digressed quite a lot from my last post as to explaining the aspects of Social Networking.  Remember my very very simple definition of social networking? If you don’t then GET OUT! GET OUT ALL OF YOU’S !!!

[Transmission interrupted]

Enjoy this really adorable chubby chipmunk as we inform Mr. Hungryandbored why he can't do this- Legal

[Transmission continued]

Err…according to the legal department people [and the pipes they were holding that would connect to my kneecaps] I actually can’t kick you out nor close this blog down just because I felt like it.

Without further ado, Social Network in its simplest form is a friendship/connection between individuals or groups.

Facebook doesn’t define what a social network should or should not be. The concept of social network, that I personally think, is a sense that you don’t need to be alone regardless of whoever you are. Take this hypothetical example: You’re a nerdy kid that happens to be passionate about yu-gi-oh cards yet no one in your local community shares your interest? Here we go, a Yu-Gi-Oh cards forum. You a city dweller living in an apartment but have a legendary greenthumb? These guys might be able to help you and share commons grounds as well. You’re the gothic type living in the sub-urbs of happy-go-lucky people? [eww] Here we go, a whole community dedicated for vampires.

While we’re at here, there’s also the online gaming community. People, behold…. THE ANTICHRIST!!!

Nothing good can come out of this....

All kidding aside,  World of Warcraft is a very successful MMORPG with almost 12 million subscribers. Wow, imagine a game where 12 million people connect, interact, play together regardless of their age, gender, religious affiliation, or any other factors we usually do to weed out and exclude people from real-life social gatherings. This is one advantage of being on an online social network, like an MMORPG, you can be yourself or anyone you could ever desire [provided you can pull it off and never, ever need to meet the people you’re impressing ]. What’s more, an MMORPG is not completely senseless as it is an intractable social

Yet with all these said aside, we are given the comfort that even if the real life local community doesn’t accept us, we can always find someone or something out there on the interweb for us. No matter what our pet peeves, our interests, our disfigurement and what not that defines us who we are, we will always find something out there for us. No need to follow the mainstream, no need to conform for there will always be a place to accept us.

The above fact disturbs me.

Little known fact, I’m a traditionalist by heart yet I am quite liberal regarding other people’s lives [I called it not giving a damn but legal said the liberal part was good for PR] but one thing that disturbs me is the fact that you don’t need to conform. Societies and cultures weren’t built because everybody followed their own idea. No, civilization triumphed because everyone agreed time to stop wandering about and plant stuff, civilization persevered because everyone agreed to build infrastructure from sturdier and sturdier materials and not because ‘I felt like using snow because it’s just laying around and I don’t need to kill a poor tree”

I AM A GENIUS! Now I have the perfect solution when the weather gets to a 100 degrees - Guy who has no contribution to the gene pool

Case and point, this is bad because:

1. Most people that play videogame more than just a few hours are more likely to be unhealthy [Don’t believe me? Go outside and find the nearest living small fluffy thing you can fit in your two hands, now go and catch that bugger!]

RAAAAAAAAAAAAAAAAAAAAAAPE!-Squirrel

Congratulations, asides giving the squirrel a complex, you just proved that your body has atrophied to the point that you no longer possess your ancestors’ keen hunting/survival skills. Way to go Spartacus MMXI

2. Ask yourself, when you are watching T.V. or playing a video game would you rather stop what you are doing to do a chore or go with ‘One more level mom!’ This is bad, very very bad

Let’s use World of Warcraft as an example, these are the features

1. Has 2 Opposing Factions [alliance vs horde]

2. 6 Races on each faction, each with their unique history and ability

3. 10 Classes available to each of those races

4. A dozen or so professions

http://www.worldofwarcraft.com/info/professions/index.html

5. A massive MMORPG world

6. 3 Expansions since it’s release

Congratulations, you have completely removed my spine Mr. Lich King

7. Features:

a.like Player vs Environment[ where you kill monsters]

b. Player vs Player [you kill other players]

c. Dungeons [really hard PvE with greater rewards]

d. Raids A special version of the dungeon where you must form parties, organize and charge to complete a specific quest or clear a zone of special monsters

e. Achievements [doing random things in the game and getting Achievement points that are not redeemable whatsoever]

I could go on and on and on about what World of Warcraft has to offer but here’s the main point.

These things are meant for you to keep playing the game

Humanity, gets bored easily if they do the same exact thing over and over, that’s why over the seven years of it’s existence WoW has had 3 game expansions and a market of almost 12 million people who, apparently, enjoys their new stuff enough to play the game. Yet, I find this notion disturbing….for example

This is my buddy, Sean Taylor he’s been playing a game called League of Legends and World of Warcraft. Do the math, 960 hours on LoL and 905 hours on WoW….he played these two games at the same time in both less than a year.

Doing your math right, that’s at least 35 hours a week [roughly around 1/5 of your week]  if we go for the full year basis. [Unfortunately, I will not show you a picture of his physique, but do know he is quite pudgy]

He is a perfect example of the above mentioned example with the squirrel, in relation to kids [man in this case] getting obese based on the hours they clock in playing computer games. Social Networks are not a bad thing, sure my friend is socially awkward in real life, got made fun of because he is what you call a ‘Ginger‘ kid. Note Urban dictionary is not the best source for these kind of info but it gives you a general reflection as to what are society’s opinions towards him.

Main point for that whole mess of things I’m saying up there…

I’m not saying it’s a bad thing to seek out a group that accepts you, by all means, do whatever it takes you to be happy

My only concern is we got so involved with our virtual lives that we are beginning to neglect our real one

At some point you have to conform to society, whether you like it or not

Unfortunately, the switch from the real world to the online one is inevitable, how we’ll adjust to it might determine our fate in the near future

Please, please open the window blinds and breathe the sunshine and if you can, just go run around the block…not even a mile…just around the block

One more thing, remember the squirrel you traumatized? He had friends…

 

Lucky for you, he played too much Modern Warfare

 

 

***********************************************

Last but not least, tomorrow’s my birthday ^_^

Also, scratch the trouble, my close friend decided she’s going to come to my celebration afterall

 

 

 

Hello there, I just finished eating a meal so I am just bored now. I left off last time discussing how email has transformed how we communicated (in a non-vocal sense) over the past few decades. I wish to introduce today’s topic. Social-Networks!

What is a social network you may ask? (Don’t pretend you’re not asking, we know you totally do) you hear the words get tossed around by the media and those tech-savvy nerds but what the heck does it mean. Well, you could simply look it up with google (an internet search engine that makes looking for things so much easier) but take my simple definition for it: A social network in its simplest form is a friendship/connection between individuals or groups.

Now at this point you may be wondering “Ok, we get what a social network is, what’s the point Mr. notsohungrybutstillbored?” I want to step back and ask ‘Do you have a facebook account?’ Most of you would say yes. In fact according to this statistics from the website itself at least 1/12th of the world is registered in facebook and 1/24th of the world uses facebook on a daily basis, that is a LOT OF PEOPLE my friends.

Facebook is one of the many social networking websites out there and unfortunately one of the most notorious. See, they really have a lot of trouble regarding keeping privacy, taking down deleted photos, and basically selling out your profile to specific companies [ever noticed the advertisements on the right hand side of your profile tends to be related to something you like?]

Yet Facebook isn’t just a big-bad metaphysical entity that’s hell bent on selling you out (Am I doing good Master Zuckerberg?). How would Mr. Bored prove his point?

Say hello to PhotoDNA, it is a specific program created by Microsoft for facebook to recognize a cropped or altered photo from its original source. It is very useful for those sick people that decides to fill their facebooks with cropped versions of their sick photos that they just pasted on facebook. It is also very useful because if you need to track a specific child that’s gone missing well hell PhotoDNA!

What’s that? I hear someone saying “You still did not answer my question up there, also, you’re not funny!

Must...not...solve....with....SAWS, SAWS FOR EVERYTHING!

If you haven’t noticed a trend in what I am trying to show you, I am trying to slowly ease you all into showing everyone that our culture is shifting online.

Don’t believe me? Look at the crimes back then, bank robberies, mugging, murder, stealing your mail, stealing your newspaper and I could go on…

Now what is the problem? We have hackers stealing from bank accounts; we have banks getting their costumer’s identities, people getting their credit card info stolen, people losing their game character (apparently considered murder), hacking into your email account, and so on.

Heck, the way we even shop:

Groceries? Safeway’s got your back

Order food? Grubhub to the rescue

Shop for clothes?  Most major retailers offer an online catalog where you can order clothes that you can’t arse yourself to go down to the store to buy [adding shipping of course]

The world is changing, from the crimes that are committed to how we counter the crimes being committed (case and point, the PhotoDNA). Though a lot of people are fearful of the future, especially with the features of the future there is the distinct possibility that once enough people shift to the online culture and the online culture is brought down….it can cause destabilization.

Now don’t go worrying, really. This is inevitable.

Go back to my very first blog post about the revolutionary brick phone. Heck, I bet you $100 nobody welcomed that very expensive brick phone as an innovation. What do you think the conservative people thought when they first came across electricity? Nuclear power? The Tele-friking-Phone….

Really, this is inevitable and I suggest everyone to ease in..

From here on out however, I might have to take some time to re-take a new view at the direction of my blog….

However

for Mr or Ms non believer who thought I wasn’t funny , if you can just open door #2 you will find a little surprise I set up just for you

 

Didn't SAW this one coming huh? Hahahaha...hah....you're not laughing...SAW!!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

On a side note, I highly recommend watching “Social Network”. It is an interesting movie regarding the foundation of Facebook and the struggle for intellectual property rights….a conflict that has existed with inventions back then till the present.

Welcome to today’s episode of hungryandbored, I want to recap Tuesday’s posting about the evolution of technology [at least within the telecommunication industry] and I want to continue from my ending statement about the possibilities of the future.

I mentioned in my previous post the capabilities of the phones of today doing more functions than a phone is required to do. Let’s stop for a moment and think how we the people of the present are now communicating compared to back then. Back in the day, what did we use to communicate with people over long distances? Why we use the good old fashioned hand-written letter that takes months, even years to be delivered from either horseback, bundled within a caravan or overseas with your local caravel. Imagine if you want to write to your wife (you probably don’t but let’s pretend that you do, and ladies, we won’t judge if you had wives back then too), and it takes the local guy with horse three months to jebas knows when from one side of the country to the other, imagine how long it would take to finish one proper conversation with the wife? Wow…if today we only had something that would make writing letters so much easier and faster….

(Spoiler: We do)

Thankfully, the solution has existed since the middle 1960’s the concept of email in the form of MAILBOX existed throughout the MIT system. I won’t bog you down with the details of email because if you’re reading this, you probably know how to navigate around the internet already. Then we have web services provided by Yahoo, AOL and other large internet-based companies that hosts your email address.

And as I mentioned earlier, how the phones are evolving (possibly faster than us), now you too can write a letter in your phone while you are on the move. Long gone are the days must you wet your quill with ink and scribbling whatever gibberish you deem fit for your wife to read on papyrus, instead now you can draft an email while riding the subway and by the time you get out, you’re only one button away to sending that email to multiple people who will receive it within the minute (possibly on their phones too and reply within an hour or so).

If you haven’t noticed at this point, I am trying to show you how we are slowly shifting from physical communication to a textual/online form.

I’d go on with a strong ending statement about emails and whatnot but I can only be bored for so long before hunger takes over.

Tune in next post while I try to say something awesome about: ‘Social Networking’ [Cue dramatic music]

 

Source: http://www.nethistory.info/History%20of%20the%20Internet/email.html History of the internet by Ian Peters

 

 

 

 


Ever looked at the phone you have in your hand right now and marveled as to how far we have achieved in the lines of technological advancement?

 

Take for instance back then the closest thing we had to the phone was the walkie talkie. It was a handheld radio transceiver that could only work up to a distance of a mile (at most). Operating on the radio waves sadly exposes it to eavesdroppers and tends to be susceptible to interference and distortions (Its predecessor, the shout-at-people and throwing rocks at them didn’t fair so well either…especially the latter)

Then came the heavy bulky ‘brick’ phones , these handy dandy monstrosities that dominated the late 90’s and early 00’s would set you back $3995 (Hey, a decent old car!!!) which is in today’s money, roughly around $8807. Not too bad for a mobile phone the size and weight of a brick, that can only carry a conversation for half an hour if fully charged and by george it was revolutionary during its time.

Then we had the modern cellphone (at least, back in its time it was referred to as ‘modern’) where the ability to text (much like sending short mail letters over long distances back and forth in a short timeline) revolutionized.

My definition of the modern phone is sadly the nokia 3210, it was one step above my father’s brick-phone that weighed a ton with my tiny hands (I was 7 when I ‘inherited’ my brother’s nokia 3210). I kept the nokia 3210 for nearly a decade until last year I bought something phenomenal that opened my eyes to where we stand now.

Then we have something that is called the iPhone, asides from functioning like a normal phone it can also act like a music player, a handheld internet surfer, a small handheld console, and a multitude of things that its app lets it function and this is coming from someone who doesn’t fully appreciate (read: obsess) about iPhone to its maximum potential nor really liked Apple products. Then we have other magnificent smart phones like theGoogle Nexus, and HTC EVO 4G and these two are just the tip of the iceberg of the new generation of smart phones that now flood the mainstream.

One cannot help but to wonder, with all these amazing innovations in the technology; specifically in the telecommunication field, what the future would be like ten, twenty, fifty years from now? We can only imagine (and ride on our hovercars since wheels are so last century)

 

 

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